|
Post by Shane on Oct 1, 2017 17:09:22 GMT
Shane - Today at 11:41 AM I am likely going to have to disappear for awhile so I decided to put in some time quickly to make up the lesson for today... I know it was meant to be a active class but due to changes in my plans I have to type it up in lesson format instead... Now then we are going to go over offensive techniques or how to "attack others" as well as incorporating those into constructs to make offensive constructs.
Now then keep in mind in energy work the fighting tactic shouldn't be simply to due the most hard damage into the enemies energy system, yes, this can more than work but most people will be able to repair that over time or push on even with some damage, unless it was a fatal blow to them then there projection is going to stay. (Or the entity ain't going to die).... So keep in that in mind when going on the offensive in any battle situation or spar...
Now to start off we will go over one of the most useful and basic offensive techniques... Draining! Draining is the act of taking the energy from an opponent and basically absorbing it into your own system, this can be done many ways but for this we will go over the tendrilling method... The tendrilling method requires you to make tendril's out of energy and basically "wrap" the energy system up in them, or you can just connect them to the meridians of the opponent... But depending on how you do it, how well it will work, and how will be completely different in some manner.... Such as if you wrap them up in tendrils it'll be semi-slower, but more spread out through the energy systems and you'll be absorbed from more areas than otherwise... For the portion of connecting it straight to there meridians, (The exit nodes on each main one preferably) it is faster while less spread out and more detectable, it also requires you to cut into there main meridians at the exit nodes in a manner of speaking... Now that we have went over that one, let's go over direct damage more so... Direct damage does help but as I have said direct damage does not always make it so you will win even if you do a crap ton of it... Say you stab them in the abdomen with a sword, yes, it will definitely hurt them but will it keep them down? No. Rather you need to stop them and then corrupt there abdomen to continuously feel pain and slow down the healing, that'll hurt them badly and drain them more so than just doing the direct damage and leaving would do. Get the thing here? Attacking them like a brute will work yes, but it'll suck compared to if you are actually smart about attacking others... The goal here is to get you ready for sparring in the future and able to fight in the Etheric if need be when you learn to project there... Now let's go over converting this to constructs.. You know how to create constructs, so lets say you want to create a automatic draining... Hook up pieces of the construct to each main meridian of the enemy, and have a storage center, then will those to pull out the energy of the opponent and put it in the storage center, simple as that... From the TEP site. Offensive Constructs Now then, as we covered offensive constructs, it is time to cover some basic offensive constructs. Offensive constructs are constructs that are made with the aim to damage and or "impair" another or a construct. There are many ways to do this, exploiting it, (Later unit), breaking a hole, removing a part, corrupting it, etc. But we will start off with some of the most basic methods first. The first construct I will cover is the simple penetration construct, this construct is designed to penetrate the energy system of anther through drilling a hole into it. (Though it can work with constructs as well) Okay, start off... Form a construct and then will it to sharpen on one side, preferably have it in a way that it is similar to a knife, this isn't fully needed, but this is a basic method. Now then, use that construct t attack others, etc. If done right it should work somewhat. Now the next method is similar to the above, but instead you will be making a hole through another method. Form a construct and then make it so it will instead "extend" energy vein like structures into the system, it will be hard for the construct to do, but once it does that, make the construct next afterwards, connect the "veins" together and then pull out that section of the system. Okay, moving on to another method... A draining construct... This is rather self explanatory, you will hook up a construct to the system o another and then begin to make it have a sucking effect on the energy. You may be confused why I am not going more in-depth on these as well, the same in the defensive construct, the reason is to hopefully get the readers to think on there own, develop the constructs themselves, etc. Disabling A Construct Even though the theory of exploiting already covers a rough idea as to how you can do it, let me give some things you could so to disable a construct. Every construct is made differently, so not every method will always work on every construct, so the need to research and study the construct before trying should always be taken into account. So with out further waiting... lets get down to it... When you wish to disable a construct, first you should locate the individual parts of it if that is possible for you at the current time. If not, then just scan it for the rough idea of the programming of the construct. Now that you have a rough understanding of how it works, you will now use the theory of exploitation on it, such as, on this following one... Generator -> Storage -> Reflective Shield You would disable the generator and let the shield burn itself out, of course that is a basic construct, the more complex they are the harder it will get to take out, etc. A more advanced construct... Generator -> storage | -> Repair system -> Reflective Shield ^- Refiner <--------- | For this one instead you would take out the repair system then you would proceed to take out the generator and then let it burn itself off. See how it works? Theory Of Exploiting This is one of the many concepts that I attempt to get people to understand, well in some cases I call it theory as in the title but it is truly just a concept that you need to understand in the end. Now then the theory of exploiting... It is the idea that in energy everything such as this acts in a way similar to a computer and can be exploited in the same manner as a computer. You are wondering how this is the case I would assume, take this as an example, constructs tend to be made out of parts, that run functions in accordance with each other to achieve a certain result. Along the way there would have to be some time of exploitable function yes? This is also the case in energetic systems, they have chakras, meridians and many other parts that are constantly flowing energy, somewhere along the way you would have to find something to exploit. Following such, the key is to think in this idea when examining something and then begin to attempt to exploit it, one such example is the following. Generator -> Storage| Reflector <--| ^^Refiner <------------| -> Projector ---| This is a really basic shield design, now then how would you use the theory of exploiting on this? Simple, if doesn't have a repair system, so this is relatively easy to take care of, expand your energy into the system of the construct with no harmful intentions or properties and then surround the generator, using such you will disable the generator and then it will just simply allow the construct to burn itself out. This is what I meant by this theory/concept, now that you understand, be sure to use it in spars, fights, etc. But the last thing you can use it for is if you keep it in mind when programming energetic constructs, it is always needed for you to understand how your construct could be used against you/broken, is it not?
|
|